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Contents |
News
- 2011 Spring Lisp Game Jam is over.
Open issues and projects
- Lisp Games Development Screencast 1
- DTO Game Design Retrospective Video. Would anyone else like to make Lisp game video demonstrations to share?
- CloMotion ideas and resources for motion control in Lisp gaming.
- Collecting Education resources.
- Identifying UsefulApplications for Lisp game developers.
- Building various GameCreationEnvironments.
- Reproducing and eventually fixing the Win64Crashes affecting some SBCL/SDL programs.
- Removing the KittenOfDeath message and spurious terminal window from Win32/SBCL executables.
- Using Blackthorn Starter Pack.
- Identifying NeededDocumentation.
- Planning the Next Lisp Game Dev Competition.
- Automating build process and packaging of binaries/libs/assets for all available platforms. See also QuickLisp, DistributingGames.
- Engine and language-agnostic DAM (digital asset management) tools. See AssetManagement and also LispPak.
- Working with others to add new platforms. PlatformSupport
Tools
- Graphics: Lispbuilder-SDL, PAL, cl-devil, cl-glfw, glop, CLX, okra, imago, cl-cairo2, CL-Horde3d, various OpenGL Wrappers.
- Audio: Lispbuilder-SDL, cl-openal, cfxr
- Game Engines: XE2, blackthorn, lisp-game-engine, CL-TCOD, Until It Dies, glaw, PLTCOD
- Stock Art/Audio:
Games
Some games written using lisp-family languages.
- XONG
- Common Worm
- Farmageddon
- See more in Category:Game
Community and Resources
- IRC: chat.freenode.net #lispgames and #lisp
- mailing list
- lispgames on Twitter
- Lisp Game Development Articles
- Lessons learned, Questions and Answers
- David's lisp games blog
- WarWeasle's Qix Blog